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Force Source

It is used to apply a force to objects within the range.

Mandatory children

  • Origin: Initial transformation frame respect to the component's frame of reference.

    • Var: smtk_transform
    • Type: Constant
    • Default: 0 0 0 0 0 0 1
    • Values info: x y z qx qy qz qw
  • Enable: Switch to set if the force is applied or not.

    • Var: smtk_bool
    • Type: Input
    • Default: true
  • Value: The force value applied to the objects within the range.

    • Var: smtk_float
    • Type: Input
    • Default: 0
  • Mode: Defines the force source type: linear or constant.

    • Var: smtk_force_source_choice
    • Type: Constant
    • Possible values: "linear", "constant"
    • Default: "constant"
  • Shape: Shape selection for the applied force.

    • Var: smtk_shape_choice
    • Type: Constant
    • Possible values: "matrix", "cone", "pyramid".
    • Default: "matrix"
  • Length: The max length of the force application area.

    • Var: smtk_float
    • Type: Constant
    • Default: 0
  • Vertical: The Z arrangement of the rays.

  • Horizontal: The Y arrangement of the rays.

  • Collision tag: Force will be applied to materials compatible with the tag.

    • Var: smtk_sensor_technology_array
    • Type: Constant
    • Possible values: "all", "none", "capacitive", "diffuse", "inductive", "photoelectric", "barcode", "rfid", "magnetic".
    • Default: "all"