Geometry
It defines the shape of the visual object.
Choice child
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Box: A box geometry. Its origin is in its center.
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Box2d: It is a 2 dimensional box built on the XY axes, facing Z axis. The origin of the box2d is in its center.
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Cylinder: It represents a cylinder geometry built around the Y axis. Its origin is in its center.
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Sphere: A sphere geometry. Its origin is in its center.
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Capsule: It represents a capsule geometry built around the Y axis. Its origin is in its center.
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Mesh: A trimesh element specified by an asset. If the file includes materials, they are applied too.