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Geometry

It defines the shape of the collision object.

Choice child

  • Box: A box geometry. Its origin is in its center.

  • Box2d: It is a 2 dimensional box built on the XY axes, facing Z axis. The origin of the box2d is in its center.

  • Cylinder: It represents a cylinder geometry built around the Y axis. Its origin is in its center.

  • Sphere: A sphere geometry. Its origin is in its center.

  • Capsule: It represents a capsule geometry built around the Y axis. Its origin is in its center.

  • Mesh: A trimesh element specified by an asset. If the file includes materials, they are applied too.