Spot light
Used to define a light that gets emitted from a single point in one direction, along a cone that increases in size the further from the light it gets.
Mandatory children
-
Origin: Initial transformation frame respect to the component's frame of reference.
- Var: smtk_transform
- Var: Constant
- Default: 0 0 0 0 0 0 1
- Values info: x y z qx qy qz qw
-
Color: Light color (RGBA)
- Var: smtk_rgba
- Type: Input
- Default: 1 1 1 1
-
Intensity: The intensity of the light.
- Var: smtk_float
- Type: Input
- Default: 0.1
-
Distance: Maximum range of the light.
- Var: smtk_float
- Type: Input
- Default: 0
-
Decay: The amount the light dims along its distance.
- Var: smtk_float
- Type: Input
- Default: 1
-
Angle: Maximum angle of light dispersion from its direction.
- Var: smtk_float
- Type: Input
- Default: 0
-
Penumbra: Percent of the spotlight cone that is attenuated due to penumbra. It's range is from 0 to 1.
- Var: smtk_coefficient
- Type: Input
- Default: 0